Starts playback of the playlist and fades the currently playing track between the specified starting and destination volume levels over the specified number of seconds. Warning: The story title is not included in updates because SugarCube uses it as the basis for the key used to store and load data used when playing the story and for saves. This section offers a list of SugarCube-specific events, triggered at various points during story operation. Renders and displays the passage referenced by the given title, optionally without adding a new moment to the history. The seed is automatically included within saves and sessions, so this is not especially useful outside of debugging purposes. SugarCube 2.x - The current version of SugarCube. This macro has been deprecated and should no longer be used. Determines whether saving to disk is enabled on mobile devicesi.e., smartphones, tablets, etc. Sometimes there are breaking changes, however, and these must be addressed immediately. To enable test mode from the story editor/map screen while starting at a specific passage, hover over a passage and select the menu item. This is only really useful within pure JavaScript code, as within TwineScript you may simply access temporary variables natively. In Twine, a variable is a way of storing and acting on data of some sort. For example, if the name of SugarCube's directory is sugarcube, then the name of the .py file within must be sugarcube.py. Starts playback of the selected tracks and fades them from the specified volume level to 0 (silent) over the specified number of seconds. The text of a container macro parsed into discrete payload objects by tag. SugarCube preserves the state of the story as it's being played in a number of ways to both prevent the loss of progress and allow players to save stories. In mobile browsers and, more recently, most desktop browsers, playback must be initiated by the playergenerally via click/touch. Used to populate the story's caption area in the UI bar (element ID: story-caption). Returns the number of times that the given member was found within the array, starting the search at position. Note: Note: The story metadata, like saves, is tied to the specific story it was generated with. For those versions that do, the updates are normally completely elective and may be addressed at your leisure, or not at all. SugarCube, like JavaScript, will try to make sense of expressions passed to it by coercing their values if necessary: In the above case, since the string value "2" cannot be added to a number value, the number value is coerced into a string, and the two strings are then concatenated. Interrupts an in-progress fade of the selected tracks, or does nothing if no fade is progressing. Note: As with <
> and <
>, <> can accept link markup as its argument: SugarCube's user input macros, like <>, cannot be nested inside a <> macro, as you might do with a (prompt:) and a (set:) in Harlowe. The list options are populated via <> and/or <>. Macro context objects contain the following data and method properties. This is a reference for localizing SugarCube's default UI text, in general, and its l10nStrings object specifically. To do so, click on the name of your story in its main "story map" view. Anyways, I wouldn't worry too much about maps or sets, but generic objects can be pretty useful, so I'd recommend understanding them. Loss of visibility is defined as when the browser window is either switched to another tab or minimized. Caches an audio track for use by the other audio macros. Warning: If using an integer delay, ideally, it should probably be slightly longer than the outgoing transition delay that you intend to usee.g., an additional 10ms or so should be sufficient. Note: Both of these features can be constructed in SugarCube, however, using macros like <> or by combining < > macros with DOM macros. Widget contents string (only inside block widgets). In SugarCube, discreet arguments passed to a macro are separated by spaces instead of commas. Updates all sections of the UI bar that are populated by special passagese.g., StoryBanner, StoryCaption, StoryMenu, etc. See Guide: Media Passages for more information. The entire Options systemMenuOptions special passage, options special variable, and associated macroshas been scrapped for numerous reasonsit was always a hack, required copious amounts of boilerplate code to be useful, etc. See the Dialog API docs for more information. Thus, you should only use plain HTML markup within the verbatim markupmeaning using none of SugarCube's special HTML attributes or directives. Used for pre-passage-display tasks, like redoing dynamic changes (happens before the rendering of each passage). depending on the age of your browser, you may also see a list of all current variables when interacting with the Add field. Returns a reference to the current AudioRunner instance for chaining. System events allow the execution of JavaScript code at specific points during story startup and teardown. To avoid this problem, it's suggested that you use the separate argument form of the < > macro in Twine2as shown above. Template API. The audio subsystem that supports the audio macros comes with some built-in limitations and it is strongly recommended that you familiarize yourself with them. If you're simply looking to download ready-to-use localizations, see SugarCube's website (under Downloads > Localizations). SugarCube's DOM macros can target any HTML element on the page, not just hooks, and unlike their Harlowe equivalents, they cannot target arbitrary strings. In SugarCube you can convert them if you need to. For example, if you wanted to ask the user to enter a name, your code may look like this in Harlowe: In SugarCube, you would likely want to use the <> macro instead, and pass $name in as the receiving variable: Harlowe's newer input macros, like (dropdown:) and (cycling-link:) use "bound" variables, which are similar in concept to SugarCube's receiver variables. See Also: In Twine, return to your project library by clicking the house icon in the lower-left corner of the Twine window. Used for post-passage-display tasks, like redoing dynamic changes (happens after the rendering and display of each passage). See the .flat() method for its replacement. Returns the save object from the autosave or null, if there was no autosave. See the State.prng.init() method for its replacement. Deprecated: Initializes the seedable pseudo-random number generator (PRNG) and integrates it into the story state and saves. Audio lists (playlists) are useful for playing tracks in a sequencei.e., one after another. There's no way for the system to know ahead of time whether it's safe to re-execute a passage's contents. Text Adventure Command Input macro for SugarCube 2 and Twine. Passage display. 3 4 4 comments Best Add a Comment ChapelR 4 yr. ago Navigating back to a previous passage, for whatever reason, can be problematic. Note: See Localization for more information. Harlowe's implementation of data types differs significantly from SugarCube's. SugarCube v2.36. StoryMenu, etc. Warning: See LoadScreen API for more information. Returns the seed from the seedable PRNG or, if the PRNG is not enabled, null. Divides the current value on the left-hand side of the operator by the value on the right-hand side and assigns the remainder to the left-hand side. Only deletes the group itself, does not affect its component tracks. Some browsers, particularly mobile ones, will free up memory by unloading web pages that are running in the background. Note: This should not be done lightly if your audio sources are on the network, as it forces players to begin downloading them. Shorthand for jQuery's .on() method applied to the audio element. Returns the number of currently registered on-load handlers. The story title is used to create the storage ID that is used to store all player data, both temporary and persistent. Warning: Shorthand for jQuery's .one() method applied to the audio element. Removes all of the members from the array that pass the test implemented by the given predicate function and returns a new array containing the removed members. Expressions are simply units of code that yield values when evaluated. Only when manually modifying the values of settings object properties, outside of the controls, would you need to call this method. In general, look to the .random() method instead. Essentially, a combination of < > and <>. See Dialog API for more information. Releases the loading screen lock with the given ID. Note: Specific elements can be accessed in an array by following its variable name with a pair of brackets containing the index to check. It consists of one to six exclamation points, each additional one beyond the first signifying a lesser heading. Warning: Registers the passage as a VTT passage. Creates a number input box, used to modify the value of the variable with the given name, optionally forwarding the player to another passage. See Guide: Media Passages for more information. > Title says it all. See the memorize() and recall() functions for its replacement. Executes its contents if the given conditional expression evaluates to true. This setting exists to prevent a misconfigured loop from making the browser unresponsive. Does not modify the original. Hello I'm sorry if this is a very noobish question, but i'm having a hard time understand arrays in general, so here goes. To resolve these instances, you will need to quote the name of the variablei.e., instead of passing $pie as normal, you'd pass "$pie". The Config object controls various aspects of SugarCube's behavior. Strings localization object. For example, you may use the following JavaScript code to record the last non-menu passage into the $return story variable: (Twine2: the Story JavaScript, Twine1/Twee: a script-tagged passage). Deprecated: You can see this effect by changing data outside the state. Happens after the rendering of the incoming passage. Deletes the specified on-save handler, returning true if the handler existed or false if not. Generates no output. No other characters are allowed. Normally, there will be only one such passage per turn, however, during passage navigation there may briefly be twothe incoming (a.k.a. Returns the track's total playtime in seconds, Infinity for a stream, or NaN if no metadata exists. Happens before the end of passage navigation. See the .includesAny() method for its replacement. For . This means that some code points may span multiple code unitse.g., the character is one code point, but two code units. True gapless transitions between tracks is not supported. Global event triggered when all <> macros within a passage have completed. You can set the autosave to save either on every passage or only on certain passages. Macro API. represents whitespace that will be removed, represents line breaks). The StoryInit special passage is normally the best place to set up playlists. Meaning that when you pass a variable as an argument, its value is passed to the macro rather than its name. See: As all special passage populated sections are updated it is recommended that UIBar.update() be used sparingly. Passage render. Returns a random value from its given arguments. Returns the current state of the engine ("idle", "playing", "rendering"). Load and integrate external JavaScript scripts. You should virtually never need to use the verbatim HTML markup. The StoryInit special passage is normally the best place to set up groups. Not everyone has For example: There's also a macro-type-done class that is added to text that has finished typing, which may be used to style it differently from actively typing text. If you want to change the font, color, or character, then you'll need to change the styling of the :after pseudo-element of the macro-type-cursor class. Valid values are boolean true, which simply causes the autosave to be loaded, the string "prompt", which prompts the player via a dialog to load the autosave, or a function, which causes the autosave to be loaded if its return value is truthy. The hierarchy of the document body, including associated HTML IDs and class names is as follows. classes) guide for more information. Shorthand for jQuery's .on() method applied to each of the audio elements. See the :passagerender event for its replacement. Only deletes the groups themselves, does not affect their component tracks. Returns whether the autosave is available and ready. Unless localized by use of the <> macro, any story or other temporary variables used within widgets are part of a story's normal variable store, so care must be taken not to accidentally either overwrite or pick up an existing value. If no passages are found and default text is specified, it will be used instead. Gets or sets the playlist's randomly shuffled playback state (default: false). Deprecated: There is no one size fits all example for either of these methods because an instance's properties, and the data contained therein, are what determine what you need to do. active) and outgoing passages. Twine2: Not special. Returns how much remains of the track's total playtime in seconds, Infinity for a stream, or NaN if no metadata exists. Does not currently remove the track from either groups or playlists. May be called with either the link text and passage name as separate arguments, a link markup, or an image markup. Returns a reference to the current temporary variables store (equivalent to: State.temporary). You'll need to tag each and every one of your menu passages with noreturnyou may use any tag you wish (e.g., menu, inventory), just ensure you change the name in the code if you decide upon another. Returns the total number of available slots. Executes its contents while the given conditional expression evaluates to true. When used to set the loop state, returns a reference to the current AudioList instance for chaining. If you want to change the font or color, then you'll need to change the styling of the macro-type class. Generates no output. Should the history exceed the limit, states will be dropped from the past (oldest first). Attaches fullscreen error event handlers. Generates no output. Registers the passage into the Jump To menu. Removes all instances of the given members from the array and returns a new array containing the removed members. Note: The most common way to resolve this arbitrarily long return issue is to use a bit of JavaScript to record the last non-menu passage the player visited into a story variable and then to create a link with that. Wikifies the given content source(s) and appends the result to the target element(s). See the forget() function for its replacement. Engine API. There are three forms: a conditional-only form, a 3-part conditional form, and a range form. To simply add a delay to the dismissal of the loading screen to hide initial flashes of unstyled content (FOUC)e.g., style changes and page reflowsyou do not need to use this API. Terminates the execution of the current iteration of the current <> and begins execution of the next iteration. Twee Code "Arrays": SugarCube (v2.18) Summary Arrays are a collection of values. Used to populate the story's banner area in the UI bar (element ID: story-banner). Additionally, SugarCube's link macro accepts a passage argument, that, if included, turns any < > into something similar to Harlowe's (link-goto:) macro. prehistory tasks have been deprecated and should no longer be used. This only affects test mode. When a widget is called, any existing _args variable, and for container widgets _contents, is stored for the duration of the call and restored after. Be very careful with these if your audio sources are on the network, as you are forcing players to begin downloading them. Note: In versions of SugarCube v2.23.0, the debugging interface offers additional tools, namely variable watches and arbitrary history navigation. Returns whether the full in-play history (past + future) is empty. Warning: See the Macro API docs for more information. you'll need to call the Setting.save() after having done so. Warning: Passage, tag, and variable names that have special meaning to SugarCube. Starts playback of the track and fades it from the specified volume level to 0 (silent) over the specified number of seconds. Note: postrender tasks have been deprecated and should no longer be used. Several State API methods have moved to the new Engine API. Shows the UI bar. Tip: All created passage elements will be children of this element. Calling the State.prng.init() methodformerly History.initPRNG()outside of story initialization will now throw an error. Returns the AudioList instance with the given list ID, or null on failure. Registers the passage as a video passage. See Also: See the Config.passages.nobr setting for a way to apply the same processing to all passages at once. SugarCube Snowman Twine 2 Examples Twine 2 Examples . Deprecated: Etc. Compilers supporting automatic creation of media passages: Warning (Twine2): ended and pause for information on somewhat similar native events. : fired, triggered) to notify code that something has taken place, from player interactions to automated happenings. Events are messages that are sent (a.k.a. Note: In most cases of using variables in Twine, you will want to first "set" some value and then, at some later point, conditionally act from testing the value. To add a watch for a variable, type its name into the Add field and then either press enter/return or click the buttonn.b. If SugarCube is reloaded by the browser for whatever reasone.g., due to a refresh, back/forward navigation, being unloaded in the background, etc.then the session is restored. Twine2: Unused. The links go to the most recent release versions of each in SugarCube's source code repository. Registers the passage as an initialization passage. Gets or sets the master volume level (default: 1). Pauses playback of the playlist and, if they're not already in the process of loading, forces its tracks to drop any existing data and begin loading. Your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) is normally the best place to call importStyles(). Sets the selected tracks' current time in seconds. For example, if a value "is" strictly the . The debug views themselves may be toggled on and off (default: on) via the Debug View button (top of the UI bar). Setting API method calls must be placed within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) or settings will not function correctly. This does not reclaim the space reserved for the UI bar. Warning: A data type refers to the "type" of data a variable is holding, such as a number, a string, an array, or anything else. Note: The built-in Restart button, along with the methods UI.restart() and Engine.restart() are provided so that the story can be restarted without restoring a session. May be called with, optional, link text or with a link or image markup. Begins playback of the track or, failing that, sets the track to begin playback as soon as the player has interacted with the document. In SugarCube, you instead open and close the <> macro itself: Some macros in Harlowe and SugarCube share a name but work a bit differently. This setting has been deprecated and should no longer be used. SugarCube is available in two major versions: the current 2.x series and the legacy 1.x series. If omitted, the story title will be used instead. To enable test mode, use the test option (-t, --test). Many of the commonly used native non-generic object types are already fully compatible with and supported for use within story variablese.g., Array, Date, Map, and Set. If the full path to the contents of the archive is something like: Then the file URL to it would be (note the changed slashes): The online SugarCube install, delivered by the jsDelivr CDN, supports only versions of Twine2 2.1. Note: Passing the name of a variable as an argument is problematic because variable substitution occurs automatically in SugarCube macros. Note: The story menu only displays linksspecifically, anything that creates an anchor element (). Sets the story's subtitle in the UI bar (element ID: story-subtitle). Does not modify the original. This method has been deprecated and should no longer be used. You will also need some CSS styles to make this workexamples given below. These instances will be noted. As it is highly unlikely that either an array of passage names or default text will be needed in the vast majority of cases, only a few basic examples will be given. See the <> macro for its replacement. You may not remove the predefined group IDs (:all, :looped, :muted, :paused, :playing) or the :not group modifier. Does not modify the original. For example, the following is the data URI of a Base64-encoded PNG image of a red dot (): Generally, it's expected that you will use a compiler that supports the automatic creation of media passages, however, they may be created manually. If you click the link that sets the variable to 2, and then save the story, the $var variable will still be saved as 1, because a new moment has not yet been created. Removes all of the members at the given indices from the array and returns a new array containing the removed members. Help with arrays in sugarcube 2. June 2017 in Help! Returns how much remains of the playlist's total playtime in seconds, Infinity if it contains any streams, or NaN if no metadata exists. The UISystem API object has been split into two APIs Dialog and UI, and some of its methods have also changed. The State.display() methodformerly state.display()is no longer overridable, meaning it cannot be wrappede.g., the "StoryRegions" 3rd-party add-ons do this. You can use custom style markup or HTML to create the elements, and then target them with a query selector. Returns the title of the most recent previous passage whose title does not match that of the active passage or an empty string, if there is no such passage. Sugarcube Documentation http://www.motoslave.net/sugarcube/2/ Twine is a free online tool that allows you to create interactive stories like Choose Your Own Adventure books. If its return value is truthy, the override succeeds and that value is used as the new destination of the navigation. Returns the current pull counti.e., how many requests have been madefrom the seedable PRNG or, if the PRNG is not enabled, NaN. Similarly, if the directory is sugarcube-2, then the name of the .py file within must be sugarcube-2.py. The (execution) context object of the macro's parent, or null if the macro has no parent. Returns the number of times that members within the array pass the test implemented by the given predicate function. Generally, this means only when the variable's value will change between the time the asynchronous macro is invoked and when it's activatede.g., a loop variable. When you have a situation where you're using a set of passages as some kind of menu/inventory/etc and it's possible for the player to interact with several of those passages, or even simply the same one multiple times, then returning them to the passage they were at before entering the menu can be problematic as they're possibly several passages removed from that originating passagethus, the <> macro and link constructs like [[Return|previous()]] will not work. Returns a reference to the Dialog object for chaining. The IFID (Interactive Fiction IDentifier) of the story, if any. Once a track has been unloaded, playback cannot occur until it is reloaded. Note: NOTE: You do not call this manually, it must be called by the change event handler of an element. An array is just like a pill container except it can only contain one item. Returns the bottommost (least recent) moment from the full in-play history (past + future). Displays the loading screen until all currently registered audio tracks have either loaded to a playable state or aborted loading due to errors. Player settings object, set up by the author/developer. This is not an exhaustive list. Prepends one or more unique members to the beginning of the base array and returns its new length. Triggered at the end of passage navigation. Returns whether the named template exists. sugarcube-2: macros: customMacroName: container: true anotherOne: {} If using *.twee-config . Note: By default, it uses Math.random() as its source of (non-deterministic) randomness, however, when the seedable PRNG has been enabled, via State.prng.init(), it uses that (deterministic) seeded PRNG instead. NOTE: This should not be confused with story variables, which start with a $e.g., $foo. Tag it with the appropriate media passage special tag, and only that tagsee below. I've been trying to set up a two-dimensional array. This is a collection of tips, from how-tos to best practices. Determines whether the <> macro types out content on previously visited passages or simply outputs it immediately. Triggered after the rendering of the incoming passage. It is strongly recommended that you look into other methods to achieve your goals insteade.g., Config.navigation.override. This setting is only used to set the version property of saves. Audio, image, video, and VTT passages are supported. In addition to the history, there is also the active momenti.e., presentand expired momentsi.e., moments that had been played, but have expired from the history, thus cannot be navigated to. An array of strings, which causes the autosave to be updated for each passage with at least one matching tag. To prevent conflicts, it is strongly suggested that you specify a custom user namespacee.g., .myEventswhen attaching your own handlers. Note: classes), Updating to any version 2.30.0 from a lesser version, Updating to any version 2.29.0 from a lesser version, Updating to any version 2.28.0 from a lesser version, Updating to any version 2.20.0 from a lesser version, Updating to any version 2.15.0 from a lesser version, Updating to any version 2.10.0 from a lesser version, Updating to any version 2.8.0 from a lesser version, Updating to any version 2.5.0 from a lesser version, Updating to any version 2.0.0 from a lesser version, embedded image passage (Twine1 & Tweego only), https://cdn.jsdelivr.net/gh/tmedwards/sugarcube-2/dist/format.js. Load and integrate external CSS stylesheets. If you need that kind of information from the dialog itself, then you may use the :dialogclosing event instead. An array is a container that holds things. Because the style markups use the same tokens to begin and end each markup, the same style cannot be nested within itself. This is a reference on how to update existing SugarCube code to work with newer versions of SugarCube. For example, a common use of < > is to perform various actions before forwarding the player to another passage. Request that the browser exit fullscreen mode. This macro has been deprecated and should no longer be used. Shorthand for jQuery's .off() method applied to each of the audio elements. Creates a multiline text input block, used to modify the value of the variable with the given name. A function, which causes the autosave to be updated for each passage where its return value is truthy. Prepares the dialog for use and returns a reference to its content area. Gets or sets the mute-on-hidden state for the master volume (default: false). Returns a random member from the base array. Strings are iterated by Unicode code point, however, due to historic reasons they are comprised of, and indexed by, individual UTF-16 code units. that begins a line defines the heading markup. Returns the bundled metadata, if any, or null if the given save could not be deserialized and loaded. Returns the AudioTrack instance with the given track ID, or null on failure. See <> for more information. ( 2021-12-20) Fixed an issue with the selected keyword in the <<cycle>> and <<listbox>> macros' <<option>> tags. Note: Executes its contents and appends the output to the contents of the selected element(s). Returns the last member from the array. Adds a playlist with the given list ID. Object that authors/developers may use to set up various bits of static data. Note: Note: Testing is strongly advised. Configurable, see Config.passages.start for more information. Opens the built-in restart dialog, prompting the player to restart the story. For example: That probably won't be very pleasing to the eye, however, so you will likely need several styles to make something that looks half-decent. SimpleAudio events allow the execution of JavaScript code at specific points during audio playback. This series is intended for. A version of the above code in SugarCube might look like this: Where Harlowe uses its hook syntax (square brackets) to associate a macro with its contents, SugarCube instead uses "container" macrosmacros that can have content associated with them have opening and closing tags. See the Save.onSave.add() method for its replacement. Note: Returns the number of times that the given substring was found within the string, starting the search at position. Of the three Harlowe seems the most robusts, followed by SugarCube. The playthrough session feature is occasionally confused with the autosave feature, but they are in fact distinct systems. If the condition evaluates to false and an <> or <> exists, then other contents can be executed.