P.S. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. Otherwise, Gas is best used on status primers to scale Condition Overload and similar mods. The only real reason to use an 120% physical mod is if it's a slash mod that you want to increase the chance of getting slash on a status proc (which for weapons you could use this on and get around the same flat damage as a 90% element, you'd already have a very high chance of a slash status effect.) Using Radiation and not using Radiation against him resulted in TTK's differing by tens of minutes. - Warframe Update 29.10 Corpus ProximaLooks like we get somewhat of a fix for Impact primary and secondary weapons in the form of two new mods that can proc slash on impact procs. its the same reason you take toxin now (used to be gas/slash) for corpus. Type Void damage is reserved for Operator Amps and the Xaku Warframe. Right now, because armor scales, 6000 ferrite (+5500 armor from base) means 100 Puncture will deal 13.5. Ergonomic design for optimised comfort. The bleed from slash is OP, its that simple. Option 2: Secondary stat increaseonthe IPS mods. Close. Proto Shields are used by rather weak Corpus enemies, so you can use this as a reliable element for all factions. 'Warframe' Duviri Paradox TennoCon Unable to move or attack for 3 seconds. One of the most exciting and engaging aspects of the game is the Ambassador Warframe weapon. IPS (Impact, Puncture Slash) is bundled in this one video, however remaining videos will be separated into their. TPV Impact Thermal Cut Glove This Cut Resistant Thermal Glove has an added layer of TPR for maximum impact resistance and high flexibility. Its damage modifiers make it solid for Corpus enemies, although this element seriously struggles against armored and Infested enemy types. For example: Burston is 10 in each category. Hunter Synergy and Hunter Recovery make Companions worthwhile allies in combat, and the set bonus even grants Companions increased damage. The only sensible choice which would bring down Slash to the level of the other damage types would be to get rid of Armor scaling altogether and only scale health. it seems to me that these issues only come into play around enemy level 500+, and anyone who wants those level enemies, should have the right weapons, rather than have 1 weapon that just deletes enemies of any level. Press J to jump to the feed. Viral will multiply the damage of your Heat procs, while Corrosive will help Heat strip as much armor as possible. This chance is doubled when the weapon's fire rate is below 2.5. Certain people were saying get this weapon cause it has puncture damage and other don't, so I was wondering if there is one damage that is more important than another. Using a barrage of rapid-fire plasma rockets, Gauss' signature weapon lays down a path of destruction. New Impact to Slash Mods Hot or Not?! - Warframe Update 29.10 - YouTube Slash: Slash Damage is one of the three physical damage types. The Glaive is very good cause slash procs ignore armor, and deal dmg direct to health. The exceptions are: Accelerated Blast, which adds from the entire base damage. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Slash: Slash Damage is one of the three physical damage types. FWIW, one thing that could probably help those mods some is making their calculations like elemental mods. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Based on the limited selection you have right now, go with Convulsion, Heated Charge, Quickdraw, Slip Magazine. Slash only seems OP since it ignores armor scaling, but if armor didn't scale, it would be on the same playing field as every other damage type. Since everything in this game is based on the certain situation, you should know what weapons to use with these criteria, but if i was forced to pick one then i would go with puncture, since its always good for the long run. ((100 + 50) * 10 / 100 = 15). Search within r/Warframe. IPS (Impact, Puncture, Slash) Status mods rework - Warframe Forums Puncture's status effect is somewhat lackluster when compared to Impact and Slash, yet its high damage multipliers to common health types make Puncture a solid damage type for weapons with high critical stats and low status chance. Cold is great for damaging shields and certain Grineer heavy units. Base Capacity Cost The Best Rifles in Warframe for 2021 | Warframe Today 1 . Increases effectiveness against enemies with Shields, especially Corpus units. Overall it's a pretty balanced damage type, and most of the bonus damage is on heavy armor. A +10% impact would do an additional 10 impact. Sourced from official drop table repository. Rifle They can also be useful in pushing weapons like the Seer and Twin Gremlins into more 'specialized' roles, as the two guns have high damage in all three physical types. There are 15 unique damage types in Warframe, each providing a unique effect and damage multipliers versus certain enemy types. Slash only shows its mettle when armor levels get high. By Best Warframe Sniper Rifles, Ranked - Pro Game Guides impact will still deal 50% more damage to shields, 25% less damage to health and be neutral to armour. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. Learn everything about Warframe's Ash. While it can't fully strip armor on its own, Corrosive's damage multipliers and status effect make it a fantastic element for fighting the Grineer and Infested. It has massive damage multipliers against flesh and has the strongest status effect in the game, multiplying all damage dealt to the target's HP. Only to then have the community complain that they want harder content. by VYXN last updated 2 days ago (Patch 32.3) 8 6 157,070. Sign up for a new account in our community. You lost people the second you said Slash does not bypass armor. However, Gas' great AoE coverage makes it excellent against the Infested and even the Corpus if you build around Gas' status effect. Can be obtained from transmututation 1 mod, each procapplies 1% armour/shield/health Shred status, at 5 stacks your next hit doe's 50% more damage to armour/shield/health and resets counter. even if armor was a fixed value, anything that bypasses it makes it pointless to mod for both, when you can just mod for 1 and be better off than modding for both. 2. It's not without its flaws though. As above, you dont generally want to use them. Elemental should complement base stats, which is exactly what my suggestion does, but also makes the other stats useful if you throw on another mod. each stack has individual duration. Related: Warframe: Excalibur Complete Guide Drops, Abilities, And Builds. User account menu. New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!. Gas clouds require Faction Mods and high base damage to deal respectable damage. 2 mods = 10 stacks (retains the 5 stack bonus, but does not reset at 5 stacks, it resets at 10) Slash only seems broken because armor mechanics in this game are. Thanks! - At maximum 10 stacks enemy is stunned. Warframe: Is Shattering Impact Worth Using in Eidolon Hunt? (+Base Damage, +Fire Rate, +Punch-through) We already have things like Accelerated Blast and it needs to be buffed. even Gas and Magnetic was ok, not as fast, but probably due to not havingarmour reduction that corrosive has. Thanks! it is the same reason people will hate my suggetion to remove the power of bleed, even though in that same suggetion, i provided a way to still bypass armour and shields with 1 status (which is what slash used to be). Classic and satisfying dish with garlic, lemon, and rosemary. (Half the damage of Puncture). #Warframe New Impact to Slash Mods Hot or Not?! 599K subscribers in the Warframe community. At low levels, IPS fine. regardless, if your build benefits from an extra elemental damage type mod, I'd say that should take precedent. which is why in my suggestion, there would be effectsthat bypasses armour and shields. The reason for resetting counters, is so that your damage will always be fluctuating, none of this constant +325% damage, which is just OP. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of, The amount of armor reduction per hit is a flat, constant value, independent of the amount of, Shattering Impact is applied before percentage-based base armor strips, such as. TPV Impact Thermal Cut Glove, Grey & Black - Large, Regular Exact explanations of how each damage type works can be found below. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. The problem with scaling armor is that damage types that have ways to deal with it become exponentially better than the other damage types as levels scale. He is currently a Freelance writer for TheGamer and Game Rant. With an understanding of games for as long as he can remember, Charles has a large interest in understanding what makes things fun. Slash is superior no matter how you look at it sadly, because that armor ignoring slash proc is just godly. Stacks indefinitely, but only ten stacks are shown at a time. 5p33dy_01, June 26, 2020 in Weapons. Combining two elemental mods will create a combined element. This particular Warframe is known for its powerful abilities, high mobility, and versatile play style. Rending Strike, which adds to base charge damage as well - still only better than an element on weapons with some significant %age of puncture dmg. Slash Vs Impact Vs Puncture? - Players helping Players - Warframe Forums The only I/P/S damage mod worth equipping is Accelerated Blast. Instead, True damage ignores all armor that an enemy possesses. Slash - Causes the Bleed status effect, dealing True damage for six seconds equal to 35% of the weapon's base damage after a one-second delay. Faction mods are worthwhile for consideration if you have multiple elementals and such already. Internal Bleeding is a rifle mod that gives a chance of every Impact status effect to produce an instance of a Slash proc. Puncture is generally the better damage type since it only deals less damage to shields. Recommended for use with weapons that have a higher Impact damage than other damage types. Best Melee Weapons & Bows in Warframe 2023 | Warframe School Armor is a health multiplier and just creates a huge eHP disparity between armored and unarmored units. New comments cannot be posted and votes cannot be cast. That really sounds like IPS needs a more thorough and fundamental rework in that case. Genshin Impact is a free-to-play action RPG developed and published by miHoYo. Slash vs Impact vs Puncture :: Warframe General Discussion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Related: Warframe: Revenant Complete Guide Drops, Abilities, And Builds. Scaling armor gives ehp disparity even between units of the same faction. It has no damage modifiers or unique status effects. In the above example, applying a 90% Toxin Mod to the MK-1 Braton will grant 90% of the Braton's base damage as extra Toxin damage. Useless on low-damage weaponry, but incredibly useful for getting an extra 90% damage out of weapons focused in that school. The Love-Hate Relationships Between Looter Shooters and their Impact and Puncture are trash. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. This damage disparity automatically makes certain damage types trash by comparison, especially damage types with negative modifiers against armor. keep in mind that, they will effectively be doing the same thing with HP as they are with armour, soon viral and slash would be your ONLY option, dueto how high their HP would be, yet almost non existing armour. Only one Slash can occur per projectile based on the conditions of either mod, but not both.Warframe is a free-to-play action role-playing third-person shooter multiplayer online game developed and published by Digital Extremes. ok, and from your experience, when does a corrosive build become useless? If I have a Fulmin (100 Impact +400 Electricity), Crash Course (+120% Impact) takes the damage to 220 Impact (2.2x / +120% on base Impact)+ 400 Electricity. New melee stances and their forced procs : r/Warframe - reddit Jump over obstacles, leap over large chasms or run across walls with your innate parkour abilities. Void and True damage are two unique damage types that are fairly rare. It's easy! The xoris doesn't have the slash proc, but it does have much larger AOE and does decent damage to all targets in that aoe. If you take full advantage of Warframe's damage system, you can turn your enemies into ash, bypass their defenses, or make hostiles fight their allies. 14 Tenet Livia. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. Using a barrage of rapid-fire plasma rockets, Gauss signature weapon lays down a path of destruction. what point does it become 0?, like what level? Despite the nerf to scaling, a fundamental problem remains. It has well-rounded stats, and you will get a low impact, slash damage, and a good headshot bonus. At sortie level, reducing 6000 armor to 1200 is still 80% damage reduction. Impact - The staggering physical damage type. . Weapons like that let you make three different builds to focus on damage types rather than needing three different weapons. These elements typically come with more potent damage modifiers and status effects. Piercing Hit: +90% Puncture, +0.9 Punch-through even if they revert corrosive back to armour stripping, due to the power of viral + slashbleed now, it still makes it pointless to mod for now. In general, Viral is the strongest damage type. On every other type of weapon i would only use them to fill a slot if i have absolutely nothing else (which wont happen if you have a wide selection of mods. This weapon has impressively high base damage and slash damage. Option 1 :I say make the mods work like elemental while buffing Puncture and Impact so players wont put slash on everything. Zetooo94 2 yr. ago A +10% slash would make the weapon deal 5 more slash damage. The chance is doubled if the fire rate of the weapon is BELOW two point five.These new mods synergize very well Critical Delay or Creeping Bullseye but keep in mind that the Internal Bleeding does not stack with Hunter Munitions. Not too long ago I suggested a single melee mod change, in an effort to help with impact being so useless, some of the community didnt like that idea and someone said they would rather see the IPS be addressed, than see some Band-Aid solution. 2 Warframe Epitaph Guide - How to Obtain, Craft, and Best Builds The problem with scaling armor in a nutshell. Electricity will keep enemies stuck in the Gas cloud and deal constant damage over time. (people will use vigilante armaments over this Rupture any day, its the same reason augur pact is hardly used). Chains between enemies up to 3 meters from the target. - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. Gallery Old appearance Patch History Update 11.0 (2013-11-20) same with reload/fire rate mods. thehotsung8701A,April 12, 2015. Official Drop Tables It's tough to top Viral in the current meta. The idea of IPS is that it has a higher bonus than a single element so it was the ideal 3rd element to build for if a weapon could support it (heat rework messed this up though). puncture is for grineer and high armor targets, slash is for the infested in general and the crewmen and low grineer lancers and butchers, impact is for shielded enemies and the corpus robotics, though all of them fall a little short against the element dmg types, but make sure you scan the enemies and see the dmg info and what dmg type affects them the most. Warframe Damage Rundown (WDR) revamped for 2020 in the current damage system. The fact that people stay away from impact weapons if they can is a great example. unfortunately this right here is the problem with people. Vaikka Plains of Eidolon avautui Warframe-kampanjan alussa, se ei ole oikea paikka uusien pelaajien viett aikaasi. I thought that this was the principle idea behind having 3 seperate mod configurations with each weapon, no ? you have 10stacks and your next hit has 2 instances, 1 hit will apply the 10stack bonus, while the other will apply 1 stack when it rolls over/resets. Common I know how elemental mods work now and that each weapon has its total damage split into 3 (sometimes 2) types of damage: impact, puncture, and slash. (ammo matters a lot more in higher level missions, but its still perfectly fine to run vigilante supplies / regular [Rifle Ammo Mutation]. The status they current provide is ok for a base status that you dont even need to mod for to get, which is why I will suggest making a way to improve them, IF you mod for them. Sourced from official drop table repository. Personally, i think base IPS that you get for free, should not be more powerful than what you spend mod space on, otherwise why even bother using elemental. I was wondering if the mods that increase impact, puncture, or slash are worth equipping? super heavy Slash weighted), but honestly they're still not very good. 1/6 the damage it used to deal, but Bleed remains the same at 35. at that point you might aswell got for a Heat nukor if what you want is damage. Armor scaling makes all damageexcept Bleed eventually worthless including anti-armor damage types like Puncture. The rest pretty much suck, and draw off a the weapon's base stat of that type (ex. Cons include low Impact and Slash damage, which makes the Warframe weapon less effective against shields and health. flux rifle might be another one I'd consider), then it gives a significant boost. Acolytes and Liches can only be affected by four status procs per type, making effects like Viral much less effective. why do people want to spend so much time in a single mission?, the rewards you get from wave 500 are the same you get from from like wave 20, rewards dontscale, drops dontreally scale. You might be able to make an argument for the 90% melee ones since they both have much higher values than the rest of the I/P/S mods and some melees are extremely weighted in one damage type (ex. I think the specific faction damage is applied like Serration but only if the target is of that faction. ( (100 + 50) * 10 / 100 = 15) Corrosive is created by combining Toxin and Electricity. If you're using a weapon with high status chance, Impact can easily stunlock targets and ramp up their HP threshold for a Parazon finisher, making this a solid damage type for newcomers looking to kill tougher units. Warframe and Destiny 2 in particular stand out in the genre thanks to the power fantasy that they offer, combined with unique gameplay mechanics that haven't been successfully replicated in the. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. The problem with IPS mods working like elementals would be the fact everyone would just throw on Slash on everything with even a bit of status chance and not even bother with Puncture or Impact, but that is just the symptom of Bleed being that good. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. Full At Sortie level, the +50% against Ferrite Puncture has makes it 3x neutral and Corrosive's +75% against Ferrite a 6x neutral, but Bleed just doesn't care about that pesky 20x ehp multiplier armor gives. Sounds weird doesn't it? If armor didn't scale, and enemies had fixed armor, Puncture would actually be better than Slash against armor at all levels. Rupture | WARFRAME Wiki | Fandom 2,000 with negative impact riven, you can make whipclaw to be slash-puncture only. people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. The glaive prime has a guaranteed chance to proc slash damage on the target, when it's used to heavy attack. Rupture Unique Feature: A two-handed Nikana with extended block angle. [ Hunter Munitions] doesnt deal much damage vs shields but the burst mode can already deal decent damage Recommended videos Powered by AnyClip AnyClip Product Demo 2022 AnyClip Product Demo 2022 Feature Vignette: Live Feature Vignette: Management Feature Vignette: Marketing 2 mods, each procapplies 2% armour/shield/health Shred status, 10 stacks next hit does 100% more damage to armour/shield/health and resets counter. Once modded, these effects will convert the respective IPS to something different and give it different bonuses, but still retaining the Effectiveness Type, e.g. are the mods that increase damage to certain enemy types worth it like expel corpus? For basic builds, consider what mods you have and aim to get multiple damage types elemental or straight out damage improvement. Recommended for use with weapons that have a higher Impact damage than other damage types. I think it increases all the physical attributes, but not the elemental ones. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Heat is considered by many as the best simple element in Warframe. 0 coins. 460k dps viral+slash crescent slicer. 2 mods, each procapplies 5% Hack, which deals 5% more damage for every consecutive hit. yes it should, but it shouldnt make enemy levelredundant. r/Warframe. Rarity Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. However the dread is a weapon with mostly slash damage but do to its high overall crit damage it is still good against all factions. Only increases the Impact damage of rifles. It's a design problem when Bleed tics deal more damage than Puncture damage. The physical damage mods are only worth equipping on weapons with very high base damage in that area - so say, with the Jat Kittag, sticking a +90% impact bonus on it gets a MASSIVE boost in damage when compared to something like the Cronus. The simplest solution would simply be to buff the IPS mods with secondary stats. Warframe: Quick Start Guide Create an account to follow your favorite communities and start taking part in conversations. Boasting a good Status Chance at the expense of Critical Chance and Critical Multiplier, this polearm is one of the best melee weapons against large groups of enemies. Puncture: Puncture Damage is one of the three physical damage types. If you have caught any fish from the Plains of Eidolon, you can select it here, which will produce various crafting . Caps at 75% armor reduction at x10 stacks. It causes enemies to flinch and recoil backwards. its like having cheats that the game just gives you, instead of having to hack it, only thing missing is "God Mode", but wait, we have invis, so thats not needed. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Only to then have the community complain that they want harder content. Update 11: A new damage system was introduced along with new mods. Explosions from the gun inflict self . (so if Slash > Impact + Puncture, you should be good) For an interesting case, take the Soma Prime. Note that it is not necessary to proc the Impact status effect to trigger the armor reduction. Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. everyone knows that DE may nerf it into the ground like Gas, so why not support something that will actually be good and fairly balanced? 5. Does it even matter as long as a weapon has high damage for 1 or more of the 3 damage? Generally try to avoid Impact, due to it being good against shields (which often are easily removed by cold/magnetic or directly bypassed by toxin and viral procs) and go for Slash (with corrosive if facing plenty of armor) or puncture (which is generally good against everything). For example, applying a 90% Electricity mod and 90% Toxin mod onto a Braton makes Corrosive damage, which will deal 180% of the weapon's base damage as extra Corrosive damage. It's sad to say, but of the physical damage types, only Slash is genuinely worthwhile as all three major factions technically have weaknesses to it.